Find the work. Find the people.

Search by artist, artwork, project, studio or discipline.

Explore the current features

The Punisher: A Fan-Art Sculpture by Mauro MisiewiczArtwork · The PunisherGhost, Valeria and More: Tom Newbury's Warzone Character ArtArtwork · Ghost, Valeria and More: Tom Newbury's Warzone Character ArtHomelander: Daniel Moudatsos' 3D Fan ArtArtwork · Homelander: Daniel Moudatsos' 3D Fan ArtThe Witcher: The Art Behind the Season One SigilsArtwork · The Witcher: The Art Behind the Season One SigilsThe Character Art of GTA VI: Belinda LeungArtwork · The Character Art of GTA VI: Belinda LeungThe Art of K/DA: FIRESTARTERArtwork · The Art of K/DA: FIRESTARTERSolo Leveling: The Statue of God by Tiago AleixoArtwork · Solo Leveling: The Statue of God by Tiago AleixoArcane Season 2: Jason Chan’s Jayce ConceptsArtwork · Arcane Season 2: Jason Chan’s Jayce ConceptsMagna vs Dante: A Black Clover Artwork SelectionArtwork · Magna vs Dante: A Black Clover Artwork Selection007 First Light: The Art Behind Bond's WorldArtwork · 007 First Light: The Art Behind Bond's WorldAttack on Titan: Gianluca Rolli's Titan RedesignsArtwork · Attack on Titan: Titan RedesignsBleach: Archangel's Dark 3D TributeArtwork · Bleach: ArchangelKenpachi Zaraki: Frank Tzeng's Bleach Fan ArtArtwork · Kenpachi ZarakiEscanor: The Lion Sin of Pride by David KuoArtwork · Escanor: The Lion Sin of PrideTomb Raider: Two Eras of Lara Croft in Inna Vjuzhanina's UnitedArtwork · Tomb Raider: UnitedTomb Raider: A Quiet Moment with Lara Croft, Illustrated by TholiaArtwork · Tomb Raider: Lo-Fi CollectionAssassin's Creed Unity: Paris Through Gilles Beloeil's Concept ArtArtwork · Assassin’s Creed UnityBRUTOPIA 1: Raphael Lacoste's City Between Utopia and DystopiaArtwork · BRUTOPIA 1FC 27 ICONS: Football in Motion, Sculpted by VittorArtwork · FC 27 ICONSVALORANT: Through The Cracks by Brunch StudioArtwork · VALORANT: Through The CracksDaredevil: Born Again Illustrations by Hongfei LiuArtwork · Daredevil: Born AgainGrace Ashcroft Fan Art by Polina ShamanArtwork · Grace AshcroftVenom Fan Art by Dinsai StudioArtwork · VenomWarframe: Nidus Deluxe Concepts by Liger InuzukaArtwork · Warframe: Nidus DeluxeARC Raiders: Character Concepts by Tahir TanisArtwork · ARC RaidersDark Cosmic Jhin: Splash Art by Bo ChenArtwork · Dark Cosmic JhinApex Legends: Character Concept Art by Room 8 StudioArtwork · Apex LegendsVALORANT: CORRODE, Through Michelle Lee's Environment ArtArtwork · VALORANT: CORRODEArcane: Viktor's Transformation by Victor MauryArtwork · Arcane: ViktorGears 5: Hivebusters: Production Artwork from The CoalitionArtwork · Gears 5: HivebustersWarcraft: Character Concepts by Wei WangArtwork · Warcraft

A cramped airplane cabin, a bowl of ramyeon and an escalating demon fight introduce HUNTR/X before they reach the stage. A newly released Criterion featurette looks back at how the opening of KPop Demon Hunters moved from early drafts to its final mix.

Created by Taylor Ramos and Tony Zhou of Every Frame a Painting, the video accompanies Criterion's new director-approved home release. The edition also includes a full feature-length animatic and a making-of documentary.

Two airplanes, one continuous fight

Co-director Chris Appelhans told CGMagazine that board artists developed different passes to work out the sequence's structure. The joke holding the action together is simple: the heroes are less worried about the demons than the interruption to their meal.

Illustrated Criterion cover showing the three HUNTR/X members and a blue tiger.

Ami Thompson's cover for Criterion's KPop Demon Hunters edition.

Project: KPop Demon Hunters

Production: Sony Pictures Animation / Netflix

KPop Demon Hunters imagery belongs to its respective rights holders. Separate editorial reuse permission unconfirmed.

The Criterion Collection; cover by Ami Thompson

Appelhans says some animators first blocked complex shots in 2D, working out camera movement, overlapping action and perspective before the team resolved them in 3D. The sequence also uses two airplane sets: when the song begins, the cabin becomes larger, with the change hidden in a cut.

Read Chris Appelhans' interview

Criterion's featurette brings the filmmakers together to revisit the airplane sequence.

Project: KPop Demon Hunters

Production: Sony Pictures Animation / Netflix

KPop Demon Hunters imagery belongs to its respective rights holders. Separate editorial reuse permission unconfirmed.

The Criterion Collection on YouTube

Watch on YouTube

Cutting room for story

Editor Nathan Schauf told Art of the Cut that the opening went through many revisions and thousands of storyboards. In faster shots, individual boards could appear for only a few frames, while slower dialogue moments held longer.

Schauf describes a central challenge of musical editing: finding space inside the song for dialogue and story beats. That balance matters here because the opening establishes the group's personalities while the fight, music and camera movement compete for attention.

The Criterion edition credits the new cover to character designer Ami Thompson. Its full-length animatic offers another way to follow the film's visual planning beyond this single sequence.

Read Nathan Schauf's editing interview

Sources.

The Criterion Collection: KPop Demon Hunters edition and credits

CGMagazine: Chris Appelhans on the airplane sequence

Art of the Cut: editor Nathan Schauf on KPop Demon Hunters

Criterion: airplane sequence featurette

The conversation

What caught your eye?

A detail, a favourite moment, a different perspective. Share it here.

No account needed.

Your name and comment will be public. Keep it respectful and give credit where it’s due.

Comments

Loading the conversation…