Official production art · Games
VALORANT: CORRODE, Through Michelle Lee's Environment Art
Stone fortifications, industrial machinery and violet crystals in Michelle Lee's CORRODE environment artwork.
Artwork: Michelle Lee and the VALORANT Maps Team · Environment art
Project: VALORANT: CORRODE
Production: Riot Games
VALORANT © Riot Games

About the work.
CORRODE brings stone towers and warm plaster facades into contact with pipes, screens and heavy machinery. Violet crystals punctuate the rooftops, while interior views reveal the industrial spaces behind the streets.
In her project notes, Michelle Lee describes working from blockout through final polish, focusing on A Site, castle architecture and technology. She also credits work with Andrew Phan on the salt-refinement production line connecting A and B.
CORRODE is a team production. Lee credits Thiago Klafke for most of the Attacker Spawn environment and identifies her contribution there as set dressing. At B Site, she credits her blockout and Tobias Koepp's further work. Those distinctions remain attached to the relevant views. VALORANT is developed and published by Riot Games.
The gallery presents all 21 supplied originals, including alternate views and the small cat drawings tucked into the environment. Follow the original project for Lee's location notes and full team acknowledgements.
The artwork.
21 originals · Select an image to view it in full
Credits & original sources
The people behind it.
Artwork: Michelle Lee and the VALORANT Maps Team · Environment art
Project: VALORANT: CORRODE
Production: Riot Games
VALORANT © Riot Games
Michelle Lee's original ArtStation project
Artists:
Michelle Lee · 3D Environment Artist
Production context:











