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Official production art · Games

VALORANT: CORRODE, Through Michelle Lee's Environment Art

Stone fortifications, industrial machinery and violet crystals in Michelle Lee's CORRODE environment artwork.

2 min read21 original artworks

Artwork: Michelle Lee and the VALORANT Maps Team · Environment art

Project: VALORANT: CORRODE

Production: Riot Games

VALORANT © Riot Games

Michelle Lee's original ArtStation project

Gabled courtyard facade beside a tall turret and violet growth.
Gabled courtyard facade beside a tall turret and violet growth.

About the work.

CORRODE brings stone towers and warm plaster facades into contact with pipes, screens and heavy machinery. Violet crystals punctuate the rooftops, while interior views reveal the industrial spaces behind the streets.

In her project notes, Michelle Lee describes working from blockout through final polish, focusing on A Site, castle architecture and technology. She also credits work with Andrew Phan on the salt-refinement production line connecting A and B.

CORRODE is a team production. Lee credits Thiago Klafke for most of the Attacker Spawn environment and identifies her contribution there as set dressing. At B Site, she credits her blockout and Tobias Koepp's further work. Those distinctions remain attached to the relevant views. VALORANT is developed and published by Riot Games.

The gallery presents all 21 supplied originals, including alternate views and the small cat drawings tucked into the environment. Follow the original project for Lee's location notes and full team acknowledgements.

Credits & original sources

The people behind it.

Artwork: Michelle Lee and the VALORANT Maps Team · Environment art

Project: VALORANT: CORRODE

Production: Riot Games

VALORANT © Riot Games

Michelle Lee's original ArtStation project

Artists:

Michelle Lee · 3D Environment Artist

Production context:

Riot Games