A key, a locked drawer and an appointment note sit on a wooden desk. Each is an illustrated card, waiting to be examined. In Hillthorn, those small images are more than inventory icons: they are the way a missing-person case unfolds.
Developed by Fool Moon and Finnegan Motors and published by Raw Fury, the investigation game is scheduled for November 10 on Steam, Nintendo Switch, iOS and Android. Its story plays out without spoken dialogue, asking players to connect clues while the clock moves forward.
Raw Fury's official announcement trailer introduces Hillthorn's card-based investigation.
Project: Hillthorn
Production: Fool Moon and Finnegan Motors
Drawing for a small space
In an interview shared by the team, Tara from Fool Moon explained that the lack of dialogue suggested a shadowy, dreamlike quality. Victorian portrait photography and artist Robert Valley's use of contrast and character design were among the visual influences Tara named.

A visitor appears in a stark monochrome scene from Hillthorn.
Project: Hillthorn
Production: Fool Moon and Finnegan Motors
© 2026 Finnegan Motors. Developed by Fool Moon and Finnegan Motors; published by Raw Fury. Separate editorial reuse permission unconfirmed.
The scale of a card also shaped the work. Tara said the team reduced details in examples redrawn from the early prototype so that the images would read more clearly. Abstract ideas can be harder to distinguish in a single small illustration, especially when two clues are close in meaning.
A case that repeats
The case begins when Abigail asks a detective to find her missing daughter. The search leads to a remote mountain community, where residents may not be eager to share what they know.
According to the team's story update, players can use a time loop to learn people's routines and carry knowledge into another attempt. The game also has multiple endings. Its cards give the investigation a visual language, while each decision costs time.


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