Horned creatures crowd beneath the green FLASK logo, their faces built from dense lines and sharp teeth. In an October 30 interview with Creative Bloq, artist John Kenn Mortensen described the challenge of taking his pen-and-paper creatures into Chop Chop Games' upcoming dark fantasy auto-battler.
From black ink to colour
Mortensen told Creative Bloq that he works mainly with pen on paper and that conveying the feeling of his largely black-and-white illustrations through colour was difficult. He credits the art team with helping translate the creatures into the game, adding light, highlights, shadows and colour.

An official gameplay image shows the game's illustrated creatures and combat interface.
Project: FLASK
Production: Chop Chop Games
FLASK artwork by John Kenn Mortensen and the Chop Chop Games team; rights belong to their respective holders. Separate editorial reuse permission unconfirmed.
The official battle image shows the result as a layered scene: fighters stand against a huge creature while illustrated borders hold the combat information. It is a different way to encounter the linework than looking at a single drawing.
Official FLASK trailer linked by Chop Chop Games.
Project: FLASK
Production: Chop Chop Games
FLASK artwork by John Kenn Mortensen and the Chop Chop Games team; rights belong to their respective holders. Separate editorial reuse permission unconfirmed.
Cards made inside the world
Mortensen said in-house and external artists created the card artwork. His direction to them was to imagine his visual style as their real world, then make art as artists living within it. The approach gives the cards a relationship to the setting without claiming that he drew every one.
Chop Chop Games describes FLASK as a roguelike auto-battler about an indebted alchemist and a team of homunculi. Ghost Ship Publishing and the developer have announced a January 14, 2027 release for PC and Mac; a demo is available on Steam.


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