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A suited figure stands in a dark control room, framed by chunky lettering and a blocky interface. That look is a deliberate choice in DERELIKT, the upcoming sci-fi horror game from Visuwyg. In a November 2 PlayStation Blog post, creator and art director Philipp Jensen explained the techniques behind its late-1990s-inspired visuals.

Jensen announced that the game is planned for PlayStation 5 on November 13, the same date listed for its PC release on Steam.

Making the imperfections deliberate

Jensen says the game uses hand-painted textures and vertex colour lighting. It also deliberately introduces affine texture warping, then dynamically subdivides geometry to mitigate the distortion. The result aims to recall the look of late-era original PlayStation games while remaining comfortable to look at.

That combination is useful to look at closely: the roughness is not simply a low-resolution filter placed over a modern scene. According to Jensen, it comes from a set of choices about texture, lighting and geometry. The game also includes retro-style CGI cutscenes.

Read Philipp Jensen's PlayStation Blog post

Official DERELIKT trailer shared by PlayStation.

Project: DERELIKT

Production: Visuwyg

DERELIKT imagery belongs to Visuwyg, Hyperstrange and their respective rights holders. Separate editorial reuse permission unconfirmed.

PlayStation on YouTube

Watch on YouTube

A station at the edge of Saturn

DERELIKT takes players to Von Neumann Outpost, a research station attached to an asteroid in Saturn's orbit. Jensen describes a setting of failing systems and conflicting accounts from survivors, alongside exploration, conversation, resource management and puzzles.

A player fires at a creature in a narrow, brightly lit corridor in DERELIKT.

A corridor encounter shows the game's retro-inspired textures and lighting.

Project: DERELIKT

Production: Visuwyg

DERELIKT imagery belongs to Visuwyg, Hyperstrange and their respective rights holders. Separate editorial reuse permission unconfirmed.

DERELIKT official Steam page

The official images give those ideas a visual frame: a stark corridor compresses a combat encounter, while a dialogue scene places a single suited figure against banks of dark equipment. Both use the constrained, coarse presentation Jensen describes.

Steam lists Visuwyg as developer and Hyperstrange as publisher. A demo is available there; the November 13 release remains a planned date.

Visit DERELIKT on Steam

Sources.

PlayStation Blog: Philipp Jensen, November 2, 2026

DERELIKT on Steam

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